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Old Aug 13, 2005, 01:21 AM // 01:21   #21
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The question isn't which secondary to put on a monk for energy management (though it's an important decision to most people, it's irrelevant here). The question is what skills can you play at 0 attribute that are still worth having on a monk primary?

Hex breaker is the only Mesmer skill I'd run at 0 attribute on a monk primary.
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Old Aug 13, 2005, 01:57 AM // 01:57   #22
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or maybe a wairror, for the stance that gives you a 75% dodge chance. all increasing ranks for it does is lengthen duration, it could still buy you a few seconds
Shields up is a nice skill with all those ranger teams. But you will need an ally necro with blood ritual/blood is power.

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3. Divine Healing
8. Light of Dwayna
Divine healing has 5 hours recharge. Even with qz, it has 2.5 hours recharge. Thus its useless. Not to mention the 2secs casting. And if there are dead allies and you, as a healer monk, have 25 energy to use light of dwana, then you are definetely doing something really really wrong.

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Ether Renewal
Blessed Sig (with maintained enchants)
Ether renewal is useless for a primary monk, since it requires energy storage(which only primary eles have). Not to mention that monks dont have a high energy pool so exhaustion hurts a lot more. And blessed sig has too much casting time and you wont be maintaining enchantments anyway(cause of NR).

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a Mo/W can use bonneties defense while he/she is being pounded on, allowing him/her to survive longer with 75% chance to block, and 5 energy every time they DO block
Yes, but in order for bonneti to work, the enemy will need to attack you. And even when they attack you and they see that you are using bonneti, they will most likely change target and wont try to attack you anytime soon(unless they have rigor).

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Channeling still works at 0 inspiration, but it's not worth the skill slot + time spent casting + energy cost up front if it's just going to go down ~12 seconds later.
Channeling works great with like 6 insp(which will cost you like -1 point on healing prayers). You sacrifice so little and gain so much.

And in conclusion, pure healers dont work anymore. There is just too much energy denial. It doesnt matter if you heal 100hp per spell if you always have 0 energy. I'd rather heal for 80hp and have a lot more energy. The difference in healing from 12 to 14 healing prayers is very small.

Last edited by NIB; Aug 13, 2005 at 02:01 AM // 02:01..
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Old Aug 13, 2005, 02:57 AM // 02:57   #23
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Originally Posted by NIB


Ether renewal is useless for a primary monk, since it requires energy storage(which only primary eles have). Not to mention that monks dont have a high energy pool so exhaustion hurts a lot more.
Ether Renewal doesn't cause exhaustion, Ether prodigy does. I do agree with you that ether renewal isn't useful for a primary monk, though.

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Originally Posted by NIB

Yes, but in order for bonneti to work, the enemy will need to attack you. And even when they attack you and they see that you are using bonneti, they will most likely change target and wont try to attack you anytime soon(unless they have rigor).
If I recall right, you can't actually see when stances are used, other than the little animation that happens above the character's head. When someone uses a stance, it doesn't show it below their health bar like it does a spell or any other skill. Yet, a smart enemy will notice the onslaught of "blocked" and switch targets.
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Old Aug 13, 2005, 03:28 AM // 03:28   #24
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Originally Posted by Soiled Egg Roll
Ether Renewal doesn't cause exhaustion, Ether prodigy does. I do agree with you that ether renewal isn't useful for a primary monk, though.



If I recall right, you can't actually see when stances are used, other than the little animation that happens above the character's head. When someone uses a stance, it doesn't show it below their health bar like it does a spell or any other skill. Yet, a smart enemy will notice the onslaught of "blocked" and switch targets.
Which in turn, will give the monk a few seconds of peace :P
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Old Aug 13, 2005, 06:36 AM // 06:36   #25
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Originally Posted by TomD22
OK. But i also like the protection stuff a monk can cast, and anyway i've gone and made a pre-searing monk now. So can anyone answer my post above?
You can go with Mo/Me without need of allocating anything into Mesmer and have the following build

Orison of Healing
Healing Breeze
Mending
Ressurect/Healing Seed/Heal Party
Protective bond
Life Bond
Essence Bond
Blessed Signet

You can also go for

Dwayna's Kiss
Orison of Healing
Healing Seed
Mending
Ressurect/Healing Seed
Life Bond
Essence Bond
Blessed Signet

However you may want to consider investing a bit in Inspiration and taking Channeling too for further Energy Management. There are also a few Mesmer abilities that can help increase your survivality. But I stick with Channeling for the most part.

Also a Boon healer seems to be real good too. I chose those builds because I find them easy to manage energy with them and are effective.
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Old Aug 13, 2005, 06:42 AM // 06:42   #26
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Originally Posted by Neo-LD
Pure healer meaning pure healing prayer (no prot) would be best as a mo/n or mo/me. Whoever said DF sucks has never actually played a monk, or probably ever played PvP in general. DF is practically the best attribute in the game. And whats more, soul reaping is one of the worst. Offering of Blood or Energy Drain for nergy management is what your looking for. Necros can use plauge touch, mes can use hex breaker. Take your pick.
Indeed it is: Divine Favor is an excellent attribute. Even running a healing/smiting monk for PvE I get access to healing when I cast certain smite abilities. Actually anything that is casted on you or ally will trigger DF it seems as long as its a prayer I guess.

I wouldn't count on that: Soul Reaping is not a bad ability at all. A good ne/me can be grabbing loads of energy plues soul reaping energy and do lots of havoc.
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